

Near your eighteenth birthday you return to the farm to find it burned, your godparents dead and the amulet of your birthright missing. Around your 12th birthday, you learn of a mysterious pendant that your godfather is holding for your 18th birthday, along with some vague but special information about your heritage and destiny. You did not know your real parents, but grew up on a small farm with your godparents. The game begins in a small hamlet near the burned farmstead of your character's ("your") foster parents.

(Amusingly enough, there is actually more interaction with inanimate objects in the first game than NPCs, not counting shopkeepers - this doesn't detract from the gaming experience, it is just an amusing fact). Most of the background story is actually presented in the documentation (such as the Help menu of the game), and from a gameplay perspective, after creating your character you are effectively started in the beginning hamlet of the game with no additional back-story or NPC interaction. Story presentation in Castle is simple, although a few scripted story sequences both move the story forward and allow the character to access later dungeons and towns. StoryĬastle of the Winds takes many of its names, of creatures, characters, and places, from Norse mythology, though the gameplay has many elements inspired by a standard fantasy setting such as Dungeons & Dragons. On Rick Saada's personal website he estimates that Castle generated around 13,500 registrations. Part II, Lifthransir's Bane was the stand-alone registered version of the game and was only legally distributable for users who paid the $25 registration fee.Ĭastle of the Winds was generally well received.

Part I, A Question of Vengeance was released for free as the shareware version of the game and was freely distributable as a complete package. The game was written as a two-part title. Castle of the Winds is a roguelike game written by Rick Saada under the company name "Saadasoft", and published by Epic MegaGames in 1989.
